Quake 4
Publisher:
Activision
We used the full retail version of
Quake 4 patched to version 1.3.0. It's the fourth game in the
Quake series, based on the technically sound
Doom 3 engine. However, unlike
Doom 3, we found that the game benefits from at least 2x anti-aliasing, and the experience with anti-aliasing at a slightly lower resolution was better than increasing the resolution with no AA applied.
Both anti-aliasing and anisotropic filtering were controlled from inside the game. When you select "High Quality" mode, 4xAF is automatically enabled, and when the "Ultra Quality" mode is enabled, 8xAF is automatically applied to the scene.
We used a custom-recorded demo from a section that represents fairly typical performance throughout the rest of the game. We set the in-game details to high quality and left Vsync disabled. Both anti-aliasing and anisotropic filtering were controlled inside the game using console commands. Anti-aliasing was adjusted using the "r_multisamples" cvar, while anisotropic filtering values were set using "image_anisotropy".
-
ATI Radeon X1950 XTX 512MB CrossFire
-
BFGTech GeForce 8800 GTS OC 640MB SLI
-
XFX GeForce 8800 Ultra 650M Extreme
-
EVGA e-GeForce 8800 GTX KO Superclocked ACS³ 768MB
-
ATI Radeon HD 2900 XT 512MB CrossFire
-
Nvidia GeForce 8800 Ultra 768MB
-
Zotac GeForce 8800 GTX AMP! Edition 768MB
-
Nvidia GeForce 8800 GTX 768MB
-
ATI Radeon HD 2900 XT 512MB
-
BFGTech GeForce 8800 GTS OC 640MB
0
25
50
75
100
125
150
175
Frames Per Second
-
ATI Radeon X1950 XTX 512MB CrossFire
-
BFGTech GeForce 8800 GTS OC 640MB SLI
-
ATI Radeon HD 2900 XT 512MB CrossFire
-
XFX GeForce 8800 Ultra 650M Extreme
-
Nvidia GeForce 8800 Ultra 768MB
-
EVGA e-GeForce 8800 GTX KO Superclocked ACS³ 768MB
-
Zotac GeForce 8800 GTX AMP! Edition 768MB
-
Nvidia GeForce 8800 GTX 768MB
-
ATI Radeon HD 2900 XT 512MB
-
BFGTech GeForce 8800 GTS OC 640MB
Frames Per Second
-
ATI Radeon HD 2900 XT 512MB CrossFire
-
ATI Radeon X1950 XTX 512MB CrossFire
-
BFGTech GeForce 8800 GTS OC 640MB SLI
-
XFX GeForce 8800 Ultra 650M Extreme
-
Nvidia GeForce 8800 Ultra 768MB
-
EVGA e-GeForce 8800 GTX KO Superclocked ACS³ 768MB
-
Zotac GeForce 8800 GTX AMP! Edition 768MB
-
Nvidia GeForce 8800 GTX 768MB
-
ATI Radeon HD 2900 XT 512MB
-
BFGTech GeForce 8800 GTS OC 640MB
Frames Per Second
-
ATI Radeon HD 2900 XT 512MB CrossFire
-
BFGTech GeForce 8800 GTS OC 640MB SLI
-
XFX GeForce 8800 Ultra 650M Extreme
-
Nvidia GeForce 8800 Ultra 768MB
-
EVGA e-GeForce 8800 GTX KO Superclocked ACS³ 768MB
-
Zotac GeForce 8800 GTX AMP! Edition 768MB
-
ATI Radeon HD 2900 XT 512MB
-
ATI Radeon X1950 XTX 512MB CrossFire
-
Nvidia GeForce 8800 GTX 768MB
-
BFGTech GeForce 8800 GTS OC 640MB
Frames Per Second
In
Quake 4 the Zotac GeForce 8800 GTX AMP! Edition manages to just about fend off the assault from AMD's ATI Radeon HD 2900 XT and isn't too far behind EVGA's card - less than half a frame per second. It's quite a long way ahead of the standard clocked GeForce 8800 GTX though, which suggests that this particular spin of the
Doom 3 engine is more fillrate heavy than shader heavy - almost the opposite of
Prey.
Want to comment? Please log in.